Each team possess their own super weapon, which becomes available for that team's pilots when player obtains special super weapon license, awarded by completing that team specific challenges in the Challenge mode. New weapons have been added to the game, including the proton cannon, grenades, grav-stinger, flamethrower, and gravity bomb, as well as super weapons. As such, eliminations are far more common. Zone mode makes its first appearance in Fusion, although it is locked until 30% of the game is completed.įusion features an increase in the use of weapons weapon pads are more plentiful, and the AI pilots seem considerably more aggressive with weaponry than in previous Wipeout incarnations, and any afterwards. Each challenge must be completed with a medal to unlock the next challenge in the sequence, and the final challenge for a team must be unlocked with a gold medal in each of the other challenges. Each team has its own set of 6 challenges, selected from race (with or without weapons), time, survival, chase or elimination. Beating a pilot's challenge unlocks the team for which that pilot flies.Ĭhallenge mode, which was introduced in Wipeout 64, has been enhanced in Fusion. A win on a given league challenge unlocks the next (more difficult) league, or in some cases, a personal challenge against one of the pilots of a new team. Total points determine the winner of the league. The outcome of each race is scored by points, which are awarded for both finish order and eliminations. AG League mode has had some changes to it from previous Wipeout titles: instead of having league challenges which encompass the entire set of tracks in sequence, there is a progression of leagues, each with a selection of 3 to 7 tracks. When a player wins a gold on a given track, either another course in that same track group, or another group of tracks, is unlocked. The single race mode, called Arcade mode, is used to unlock new tracks. The basic single-race and league modes are still the core of the game, and the two-player split screen mode is continued from Wipeout 3. A few tracks also contain shortcuts, which are hidden behind false walls, or require a turbo boost power-up to successfully enter. Several tracks feature split sections, in which there are multiple paths for players to follow. Many courses also contain a "trackless" section, generally a wide obstacle-strewn field which offers several paths for pilots, making navigation tricky. Each of these can be run in forward or reverse mode. Each track in Fusion is now a group of 3 – short, medium and long courses – that overlap in part but which each use different portions of the track inaccessible in the others. Tracks are changed somewhat from previous Wipeout games. From that time, Anti-Gravity Racing was given mostly mixed reactions despite getting more aggressive. The game introduces the player to the F9000 Anti-Gravity Racing League in the year 2160, four years after its opening in 2156. Offical logo of the F9000 Anti-Gravity Racing League